There will be about a dozen zombies, after which they will stop coming. You will receive the “Shooter” achievement . At the very beginning of the corridor, take the double door on the right. Either shoot him or run by him. This terminal is set to “Hard” difficulty, but it’s really not that much harder than the last one. Don’t rush, just wait for Raven to comment on the situation. You need to turn them off. O Get inside the server room and delete the database. Alternatively, find a health injection and a protein bar . Walk forward and pick up the Admiral’s Diary (4/16) from the left side of the desk ahead. Move along the stairs near the room until you find yourself on the observation deck. Key for: Steam. These enemies are super aggressive and will always rush your character and try to slash your character. Cage him twice and win. Dr. Weir’s Diary 1 (13/16) is on the left side of the big desk and Dr. Weir’s Diary 2 (14/16) is on the right side of the back counter. Go outside and kill a couple of zombies. Here your UDOD will start beeping. There is a note in the room to the right . Sam will contact Dr. Atherton. There is a lift here, and on the left is a place for the battery. One restores the stock of stamina (relevant to the advice above), the other completely reduces the recoil when firing a weapon, the third allows you to automatically avoid capturing zombies, the fourth increases perception (you will see markers of all objects within a radius of 10-15 meters). Deer Locations . Also interact with his hand to get the agent’s ID . Do so, walk past the car and enter the maternity ward. When you reach the room with the elevator, a zombie will get up to your right. Break open the room on the left to find psychotropic pills and explosive ammo . Take the elevator key from the niche , then go to the two doors and follow the left. Go to the laundry room and look to the right. There will be a stimulator in one of the cubicles on the left . Follow through the bar back to the hotel in which the stranger hid in the third chapter. Pushing in on the right thumbstick (R3) will make your character quick turn. Instead, run away from him by interacting with the panels at the doors. (2/16) and H-Additive (3/16). Go to the room on the left; examine the door. Inside there are supplies, a VJ-02 report , and an operative’s corpse. Enter the office ahead, take the ammo , Dr. Weir’s Diary 1 and 2 . Enter the house again and go upstairs to examine the corpse of his wife. Visit the premises nearby, then run to the gas station. Here you need to enter the correct answers to three questions: Kill the enemy and head back. Go to it, look for the desired note and enter the code. After killing a couple of opponents, find the researcher’s diary here . Go up to the fourth floor and examine the door. The correct chamber temperature’s can be found in both Lab 01 and Lab 02. Watch the video. Allerdings stellt sich schnell heraus, dass unser Mann von H.A.D.E.S. Follow the stairs down. Follow on, deal with the zombies and find a receipt from the store near the corpse . O Activate the elevator in the cargo area. Exit to another tunnel. UDOD will start beeping. In the same room there is a passage to the room with cots for babies. Take the elevator down to the parking lot, go to the technical corridor and run to the very end to open the elevator door. To open it, you need a special tool. Follow back to the tower, but on the way to it you will find a figurine with keys. Let’s start with the second one. * Required field. Choose to “Start the Recovery Process” by selecting “Y”. Subtracted cursors will be stored in the middle and added cursors will be taken from the middle. Once the room is clear, take the Investigation Report (11/16) file from the desk to the right and the MG 510 Ammo off the back table. The room to the right contains a barricaded zombie and a bottle of psychotropic pills . “The same cabinet” that is unlocked with a new key. How to unlock the File still open achievement in Daymare: 1998: Find the branded oak barrel. The power will restore to the Cargo Area and the sky roof will open. A crash noise will come from Lab 02 before reentering. There is a secret room in this room . Go through the house and turn right to find some bullets . You can easily get a headshot on him while he stands near the doorway. Examine the books. Return to Lab 01 and open the door on the other side of the room. Go ahead and look into the Control Room. Remember it. The gate is open! You will find 3 deer in the chapter. Follow the intercom and go through the door in front. Eine strategische Vorgehensweise ist nötig, um die Kämpfe zu überstehen und die Rätsel zu lösen. There is a computer in the corner that allows you to redistribute the temperature in the cooling chambers. It will be easier to finish off the second one. Rooms will open to the left and right. After repelling his attack, immediately run inside. Collect the GK 22 Ammo on the coffee table to the right. GK 22 Hollow Point ammo is upgraded ammo for your handgun – it will take off more damage from enemies. In the future, you will need to focus on the boss. If you press the button, a grate will appear around the platform, locking the monster. If there are no cartridges, then spend the received H-additives for the delivery of ID-marks on the exchange (second clutch) for cartridges for the pistol. In the corner there is a locker with ammunition, so if you don’t have enough ammo, you can clean it (or after the battle). Remember the locked door? It says that the code for the lock can be found by looking at the books on the second floor. Be careful, because now a healthy mutant will come running to you. There is a storage device in the far corner of the first room. This will unlock the Cracker achievement . The door to the left is locked for the moment. Move toward the desk to the left and take the Note to Trainee (6/16) file from off the chair. Before reaching it, turn into the room on the left, where there is a cabinet with a combination lock. The Mutated Zombie is the fastest and will be right behind your character most of the time. Return to the room where you found the cable and talked to the doctor. A zombie must come out to you. The most important advice when choosing a difficulty mode in Daymare: 1998 is by no means turn on automatic aiming! There are also indicated the keys that must be pressed at the right moment. Standing against the wall, press F to open the room. You can run by the first two easily – step toward the tunnel to get their attention then step back out and lead them into the area near the lift then sprint into the tunnel. Climb the stairs and run forward. Go further through the sewers. Needless to say, there will be spoilers littered throughout so read carefully and use the Table of Contents to jump directly to sections you’re looking for. There is no need to go to the fountain, since the way there is blocked. in the next building, open the far door and immediately move away. The door on the other side of the reception can’t be opened at this time. There is a computer on the right, but you need to restore power to use it. Enter the office, examine the guard’s diary and take the cutting tool . Note that the boss will start running after you after you open the third gate. Go through the laundry, killing zombies. Games on September 17, 2019 for Microsoft Windows, and on April 28, 2020 for PlayStation 4 and Xbox One. If you have not yet had time to rotate the arrow (it is at the top and all cells are disabled), then use our sequence of actions: The poster above demonstrates the correct solution. Up on the directional pad will turn you flashlight on and off. After a successful release on PC last Autumn (78 % on Steam), this new classic survival horror is making its way onto consoles, delighting many gamepad-wielding fans. Combine items to restore health. Follow through the restaurant, kill enemies and see a broken pipe. Interact with the control panel to start the funicular and then go inside. Just get away from the door and allow it to shut and the zombie won’t follow. Daymare 1998 is a blast from the past but would it appeal to you? There is a Closet sign next to it. The controls below the roof for the “Lift” can now be used back in the Cargo Area. Once in the parking lot, look around, kill the zombies and go through the green door. Watch the video and pick up the UDOD of the killed agent Lev. The road will split. A long, straight road with several zombies awaits you. All found figurines of a deer can be seen in the “Additional” section of the main menu of the game. Taking it will unlock the Cannon achievement . steht für "Hexacore Advanced Division for Extraction and Search", und das ist nicht der einzige Verweis auf d… When you run into the van blocking the street, enter the house on the left (through the white door). Follow the street to the right. Step back out into the corridor. Finally, the final battle awaits you at the very top of the dam. Wer Resident Evil gespielt hat, kennt sicherlich die Save-Rooms: Dort könnt ihr Items ablegen, speichern oder euch einfach ausruhen. Exit into the corridor and follow on. The door nearby is electronically locked. Daymare 1998 – Lösung zu Kapitel 1. Do not move toward the next door yet. There will be a door. Go up the stairs on the left and enter the gun shop. There is a massive gate opposite it. There is a zombie in this room, but it won’t show itself until you step to the other side. Anyway, to disable the security system, type in the word OXCART on the computer . Return to the beginning of the hospital (up the steps). Use the given key on the door in the room with valves to get out. There is a massive gate below, but something is blocking it. Pick up the clip lying nearby, go down the corridor and find a protein bar near the computers on the right . Climb to the second floor and examine the loot room. There are cartridges in the toilet on the right. Electricity blocks the path further: the broken wires did not find another place and fell right into the water. There are many different recipes in the game using H-additive. There, you’re gun tutorial is complete. Watch the video, after which you will find yourself on the pier. Go downstairs, kill the enemies and pick up the agent’s audio tape from the table near the corpse . Until the countdown ends, you need to stop the second slider. Open the locker up ahead and take the GK 22 Ammo from inside. You will hear the quiet sounds made by LODOD on Sam’s arm. Take Rex’s ID tag from the corpse . Therefore, we emphasize: there is a bar and an energy drink at the gas station . The correct temperatures are listed below: You’ll get a checkpoint after solving the puzzle. Liev starts with an extra magazine with 10 bullets and 15 bullets for his handgun. That’s about it for the basics for right now. Brochure 4 can be found on one of the benches around the fountain . Run forward and find yourself in the generator room. Not going to mention where I've seen it but I've seen it in 1998. A zombie in an orange suit will attack along the way. After killing opponents, go through the kitchen to the other side. And the right moment is when the running slider matches the light area. Return to the barn and wait for a couple more to join it. Then take a look at the computer on the right. Then turn the middle valve. There is an investigation report and ammo for MG in the room on the landing . Sandman will contact your group. Make your way back to the Sub Shaft that leads to the Observation Deck. Wait for enemies. Go into the room to find the cartridges . Daymare 1998 is designed as a love letter to classic survival horror titles. If your inventory is full, then move unnecessary things here. There will be a lift on the right, but it needs a battery to work. The data is on the side of the bus, so it’s very easy to miss. Go through the door, look under the table in the lobby to find another deer figurine . Follow through other doors and find yourself in front of the quarantine zone. Take the clip from the table, examine the computer and interact with the terminal to the right of it. Daymare 1998 is meant to be a blast from the past but all it really does is destroy your old memories of those 90s horror games you played so long ago. There will be a door at the end. Be sure to combine H-additive with various items in your inventory to get powerful stimulants. The fast reload will take out your current magazine and drop it on the ground then quickly reload your gun with your active magazine – the dropped magazine can be retrieved by picking it up from the ground. Resident Evil für Arme. After killing him, turn into the open passage on the left to go the way that was previously blocked. There will be a zombie at the bottom, so proceed carefully. Walk forward through the tunnel. Slumped against the right wall up ahead is the body of Agent West. Try to lead them away from the sides and keep circling the room. There will be two more enemies. Go upstairs and go to the room on the other side, killing the enemy along the way. You will reach the fountain. Go to the door and turn left to reach the corpse. To use a health item in real time, hold the O button to use the restorative item in the left slot – tap the O button to switch between your currently equipped restorative items. Dann musst du den Trainer von auf dieser Seite auf einer separaten Seite ausprobieren. Clean it up. Now go back to the doctor to talk to him through the intercom. At the end of the tunnel there is a spitting enemy. This is the back door to Sakamura’s restaurant and you need to find the key to it. Allerdings kommt Daymares Version des “sicheren Raums” mit ein paar … Next to him, on the boxes, is Siebelman’s audio cassette . After a helicopter crash, Leo finds himself on the outskirts of the city. By stopping one of the sliders, you activate the timer. This achievement is worth 30 Gamerscore. Pushing in on the touch pad will bring up your inventory menu. So run forward and enter the room on the right. There is a document about Castor operatives near the tent with transparent film . If you liked Resident Evil back in the day or just fancy experiencing what games used to be like back in the day then I would highly recommend you check this game out but sadly if you are to accustomed with the game of today you might not like what Daymare 1998 has to offer. Walk forward and turn left. This will trigger a cutscene. It’s best to move into the room then allow it to get up then quick turn and move out of the room so you have more room to carefully aim for its head when you shoot it – I recommend using the MG when aiming for its head to kill it quickly. DAYMARE: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. You will soon find a way out. Now go down the stairs, kill the enemy and go to the back room. Grab the H-Additive along the counter to the left. The three screenshots below show their solution. If you have collected all the previous records, then you will receive the achievement “DJ” . Some of the found note are supposedly empty. This zombie moves very quickly! Aegis Labore; Aegis Obergeschoss; Hafen; Daymare 1998 – Lösung zu Kapitel 2. So go forward and up the slope. The roof will open. Pull the fuse out of it , then insert it into the panel to the left of the funicular. To the left and above the gates, there is a picture showing how they should be positioned. On your way back to the Cargo Area, a cutscene will play shortly after stepping off the catwalk that leads to the Observation Room door. Walk toward the partially closed shutter directly ahead and grab the GK 22 Ammo on the ground near the dead body that keeps the shutter open. With their help, you can hack different terminals. Near the corpse on the right is a receipt for payment . Open the door beside the desk. Enter it and take the brain stimulator out of the locker. Move up the stairs. The new enemy is especially dangerous at close range, so stay as far away from him as possible. There is also a corpse lying around. Step into the chamber and take the Pollux Sample from the dropbox with the keypad along the wall. dies Seite, die den Tricks von Daymare: 1998 gewidmet ist, findest du alle Tricks, Codes und freischaltbaren Inhalte, die deine Erfahrung mit diesem Spiel sicherlich verbessern werden. It’s best to kill this one. It also saves inventory space. Don’t rush to get up. Die Handlung wird aus unterschiedlichen Perspektiven erzählt und offenbart eine tiefgründige, rätselhafte Geschichte. Enter the building and get out on the other side, collecting ammo along the way. Keep driving. Exit the gas station and follow the road to the right. Stand by the wall with nothing on it and click on F. Collect the supplies. However, you can visit a secret room under the stairs. There will be two more mutants on the way to the warehouse. Walk toward the other side of the room and pick up the two Override Cables. Examine the controls for the chambers cooling system directly ahead. Pick up the warehouse key from the floor . After reaching another elevator, insert the battery into the hole on the left and enter the elevator. Run to the room where you found the battery, but be careful – there is a powerful monster in the room with the beds. This guide contains a full walkthrough of the main campaign with all collectibles highlighted. There is a control panel with a red button nearby. Before starting the passage, we want to share with you some non-obvious things: Walkthrough Chapter 1. You can interact with the controls for lift, but you’ll need to open the roof first to activate the lift. Interact with the latter to get a special chip. As soon as ordinary opponents arrive at the location, eliminate them all so that they do not interfere with you. Insert the sample into the terminal to open the shutters. There is a business fax behind the counter . A zombie will immediately move up the stairs while going back to the Cargo Bay area. Interact with the terminal and start the process. Guide and detailed walkthrough of all the plot chapters of the new horror in the spirit of Resident Evil. You’ll hear the sound of some sort of enemy from the walkway that you used to get to the power control. You can use a slow reload by holding the R key so as not to lose the clip. Cooper’s audio cassette is lying on the ground in the laundry . Exit through the door on the left to the reception and take the note about the fire extinguishing system . Examine the remains on the floor to earn the Gone By The Explosion achievement . Open the nearby locker and take out the Energy Bar from the top shelve. There is a foreman’s diary and a sewer key in the room ahead . Examine all the walls. How to check the PVC valve on a 1998 Ford Escort, Complete Death Stranding guide: tricks, tips and walkthrough, The Last of Us 2: full story and chapters (Walkthrough), Ghost of Tsushima Blood on the Grass Walkthrough, Ghost of Tsushima Honor and Ash Walkthrough, Ghost of Tsushima The Undying Flame Walkthrough. It is impossible to climb the stairs behind a puddle, since the path is blocked. There will be a zombie around the corner. Players will start out in control of Agent Liev as he stands aboard the helipad. On the table in the center is the admiral’s diary . You must include the following sectors: Then select the lever on the right and lower it. Your new, powerful pistol will come in handy here more than ever. Die Story versetzt euch erwartungsgemäß in die Rolle eines Mitglieds einer Spezialeinheit, die einen Container mit Viren aus der klischeemäßig von Zombies überrannten Forschungseinrichtung bergen soll. You will find yourself on a familiar construction site. Sandman will contact Liev over radio to confirm that the roof is open and that you can now activate the lift controls. The dead body that you passed (that had the file beside it) has reanimated. 2020-05-05 14:00; Roy Woodhouse; Subscribe to our newsletter here! When leaving the cafe, be careful. A zombie in an orange suit roams around the middle portion of the cargo area below – it will move toward you once you start to go down the stairs most likely. Return to the first floor hallway. Go down the stairs, under the fountain, to find yourself in the sewers. There will be two scales with sliders on the left and top. Turn left and look right. Daymare:1998 PlayStation 4 Trophy Guide and Road Map. After turning off the power, go back downstairs and go to another ladder behind a puddle. For example, just run away from him, and when he slows down, lure to the platform and quickly press the button. And on the side of the gas station, you can find the H-additive… Combine it with a drink for a stimulant. After getting out, look around and kill enemies. Hier findest du alle Infos zum Actionspiel Daymare: 1998 von Invader Studios für PC, PS4, Xbox One: Release, Gameplay und alles, was ihr wissen müsst. You're watching. Step toward the room to the left up ahead to trigger a cutscene. Open the door, turn on the lantern and proceed to the main hall. There is a tourist’s note on the bed here . You’ll have to place the Pollux sample into the slot below the control panel then hit the button to get out of the middle hallway trap. Go to the beginning of the location. Go to the next room, pull out the blocking cable from the drawer , and then take the Pollux sample from the back room . You can reload the weapon in two ways: through the inventory or by pressing the R key. Nearby, under a canopy, you can find a document with orders . Returning to the intercom, you can enter the dock room. Examine West’s corpse and pick up West’s cassette . New enemies will appear, so be careful. It’s not a file, but you can read the email on the computer behind the dead worker after the cutscene. We need to find a way to open the roof. Damage still counts. Walk up to him and hit him in close combat (LMB without aiming) to get the achievement “Invalid Hit” . There is an elevator on the right, but you cannot use it without a Pollux sample. Around the corner on the left, a zombie is waiting for you. Perhaps the enemies are already waiting for you, so you will have to fend off them. Follow the freight elevator and activate it from the control panel. Go to the dashboard and watch the video. Follow further through the tunnels, killing enemies. First, lure the enemy to the red boxes and blow them up. Your task is to swap the numbers in the left and right columns so that their totals (shown below) are the same. You need to make them all red. Interact with the panel. 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