Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. I also like putting that kind of content into my games (depending on the group, the intended feel of the campaign, and the mood I'm in) because I enjoy having my characters be able to live in a world that's realistic - where the Xanathar Guild, honestly, is probably a drug/slave (sexual or otherwise) trafficking business. Information on over a dozen different factions, from the powerful, tyrannical Xanathar Guild, to the benevolent, kind-hearted Protectors of the Song, to the murderous, sadistic Muses of Misery. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. THIS SUPPLEMENT CONTAINS ADULT CONTENT, AND ELEMENTS INAPPROPRIATE FOR PLAYERS UNDER THE AGE OF 18. Subscribe to get the free product of the week! The Vampire of Skullport is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5th edition ruleset. Five new subclasses: the College of Hymns for Bards, the Abomination Domain and Song Domain for Clerics, the Oath of Liberty for Paladins, and the Mantrapper Conclave for Rangers. Those who visit Skullport do so at their own peril, for around every corner are new ways to … Would it be possible to have the non-player friendly maps released? It floats toward you, grinning. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Is this available on Roll20? :D Since I stumbled on the discussion here: You can't release content published on the DMsGuild anywhere else. Ok thanks for the answer greatly appreciated. Good to know! Congrats to your first release! What player level range is recommended? But now, in this 86-page guide, experience Skullport laid bare: a place of pirates, scoundrels, slavers, and all other manner of unseemly folk. Now available: The award-winning Dungeons & Dragons® expansion for Lords of Waterdeep – Scoundrels of Skullport! The Skullport module includes a new resource: Corruption. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Agreed! I was looking for ideas for Skullport and opened a door to a setting that I'm in love with. Built on an ancient Netherese ruin, within an immense subterranean cavern, the shadowy port was a dark reflection of the City of Splendorsabove. Skullport was completely destroyed in the Spellplague, just over a century before the events of the Waterdeep saga. This expansion brings with it Corruption, a new … The only law is meted out by the enigmatic Skulls of Skullport, mysterious floating humanoid skulls whose capricious judgements and madness-induced destructiveness are the stuff of grisly travelers' tales. I really love what you've done here, way better than the watered down Skullport in Dungeon of the Mad Mage. Even Volo himself was barred from writing a guide to Skullport, for fear that knowledge of this terrifying town deep beneath the City of Splendors would lead to widespread panic. maps and general information about the three layers and four wards of Skullport; descriptions of over 100 notable sites in the wards; a partial map of the dungeons of Skullport—where the Skulls throw the folk they let live; and. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. I'm certain others will. The more horrible the villain, the greater the hero. Thanks for the catch. Keep your weapons and your uncivil tongue sheathed, lest ye find the grinning skull of Death smiling in your face.". I also recently launched an update that fixed some errors, rebalanced some of the class features, and added a bit more content and clarification to a few more area. Has anyone else wanted to convert this title? The Skullport Module Skullport - also known as the Port of Shadow - is nestled in the heart of Undermountain which is deep below the streets of Waterdeep. Here are tips for publishing content on Roll20, and it gives guidelines for what should be included. Return the remaining Lord cards to the box, face down. I'm working with an associate to make a Fantasy Grounds conversion, currently, but it does not look like I would have the means to publish this anywhere else, VTT-wise. And hey, sometimes the Protectors of the Song reach out to characters more directly—so who's to say you'll never get use out of it. A haven for nefarious crimes, underhanded deals and back-alley murders, Skullport is a hive of evil beneath the City of Splendors. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. The darker the shadow of evil, the brighter the light of good. Splendors & Shadow - Waterdeep Steampunk Campaign Setting (5e) - Waterdeep and Skullport in the Age of Æther The year is 1888 by Dale Reckoning, and the lands of Faerûn are Must have happened when I redid the labels. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. I used parts of the adventure, location NPCs, events and bunch of other stuff. Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. Cheers. I have yet to play it (and may update when I do), but I'm so happy with this purchase. Whoops! I made a player-friendly VTT map for the South area of the Promenade of the Dark Maiden in Dungeondraft several months ago. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Error: No match for email address or password. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. I'm toying with the idea of buying this to expand my Mad Mage campaign. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. The major thing that will be changing is the Promenade of the Dark Maiden, in the interest of being more canon-compliant with it. Waterdeep Harbor. Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. Detailed information and maps for over 50 locations in Skullport, as well as a further 50+ in adjacent areas such as the Promenade of the Dark Maiden, Xanathar Guild Lair, Sewers, and Dungeons, and numerous different pathways by which to reach Skullport. Most newer books are in the original electronic format. A skull. Skullport: Shadow of Waterdeep - As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around y It is a haven for nefarious crimes, underhanded deals, and back-alley murders. /gs_flipbook/flip.php?xml=/demo_xml/308753.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/308753-sample.pdf, Customers Who Bought this Title also Purchased. Those who visit Skullport do so at their own peril, for around every corner are new ways to … Two new conditions to add extra horror to your games: Haunted, for when a character has contact with something supernaturally terrifying that scars them more than mere fright, and Addicted, for those characters who enjoy partaking in life vice's to excess. In the meantime, if you want some graphic maps for Skullport, u/Clawless on reddit has a lovely set of maps they've provided for the community: https://bit.ly/3aqK16q. Waterdeep cards (“Lord cards” for short) represent these hidden personalities. Welcome to Skullport. When I decided to bring fresh horror to Skullport, I did it running for a group I knew better than maybe anyone in my life at the time . It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Although no other Forgotten Realms setting products are required to use Skullport, this accessory can be used to provide supplemental information for the Ruins of Undermountain campaign expansion. I wouldn't mind manually converting content to Roll20 for my games, but if it's on there already, it would be a massive time saver. Apart from that I felt that most of the important creatures were covered by modifying statblocks in Volo's Guide or Tome of Foes. An emerald-green light hovers high above, outlining a skull which lazily drifts through, seeming to watch over the town. Complete with several example addictive substances, and haunting locales. In other words, you can't sell this content on Roll20, for example. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. The obvious use is for portraying Skullport, and it is quite excellent at that. Included within are: CONTENT WARNING: addiction, alcohol, animal cruelty, disease, drugs, mental compulsion, mental illness, parasites, self-harm, sex work, slavery, suicide, torture. Organizer compatible with Lords of Waterdeep (base game or with Scoundrels of Skullport exp). Lords of Waterdeep ist ein Strategie-Brettspiel von Peter Lee und Rodney Thompson, das 2012 von Wizards of the Coast veröffentlicht wurde. Skullport -- also known as the Port of Shadows – is nestled in the heart of Undermountain. I really like this and want to use it instead of the skullport levels that comes with Dungeon of the Mad Mage, but having trouble finding maps that match up. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. If I wanted to use your maps for, say, Roll20, how would I do so manually, if you won't provide a conversion? Both download and print editions of such books should be high quality. It is a haven for nefarious crimes - underhanded deals and back-alley murders. I can add a player-friendly map pack to the download. The Skullport module includes a new resource: Corruption. "This be safe haven to all traders and customers. A haven for nefarious crimes, underhanded deals and back-alley murders, Skullport is a hive of evil beneath the City of Splendors. The Grand Hoist: The exact location of this is unknown, but it was intended to be an elevator shaft running from Waterdeep straight to Skullport. Now available: The award-winning Dungeons & Dragons® expansion for Lords of Waterdeep – Scoundrels of Skullport! These products were created by scanning an original printed edition. Waterdeep), einer fiktiven Stadt der Kampagnenwelt der Vergessenen Reichen des Rollenspielregelwerks Dungeons & Dragons.Die Spieler handeln jeweils im Auftrag eines der maskierten Herrscher über Tiefwasser. The majority of new statblocks are for NPCs. Average Rating (18 ratings) As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. I would say around 8th-level is the sweet spot, as that's the level players are expected to reach Skullport in DotMM. How is a world so dark, This is a really solid, useful piece of content. I see on the map that SI-3 seems to be a bridge and SI-1 seems to be a pool or lagoon. Details & Instructions: Lords-of-Waterdeep.pdf. It is part of the Waterdeep series of adventures published for the D&D Adventurers League. Hullo! The more I read the more I feel in love. Dungeon Masters can also use Skullport as a basis for an Underdark city in their own campaigns. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Those who visit Skullport do so at their own peril, for around every corner are new ways to … Maybe even put an NPC the players know in there--I certainly did, when I ran it for my playtesters, and it gave them an immediate gut reaction. You ready your weapons, but it makes no further move toward you, floating away as though it has spoken its piece. They won’t be used for the rest of the game. And the input is much appreciated. Those who visit Skullport do so at their own peril - for around every corner are new ways to make people disappear. Just thought I'd ask if this is the case. Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other plot and trade with emissaries from the surface. Inspired by the classic AD&D Skullport book, Skullport: Shadow of Waterdeep takes a deep look inside the inner workings of this particular hellhole. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. A revision is coming soon, potentially with improved maps more generally, so I'll be sure to fix it in time for that! Nonetheless, I'm going to see if I can't find a solution in the near future! Really enjoying it so far! There, Very well put Skullport companion. The caverns that housed it collapsed in Toril’s convulsions, and its inhabitants all fled—either up onto the surface, or deeper into Undermountain or the Underdark. A skull. Skullport: Shadow of Waterdeep. I wanted to make the evils in Skullport as reprehensible as I possibly could while remaining within content restrictions and taste. I don't think my players would really mind having a blank map vs one with location markers on it. "This be safe haven to all traders and customers. I am very much looking forward to purchasing and incorporating this document into my games. It floats toward you, grinning. There are a handful of monster statblocks for things more specific to Skullport, like the Skulls, the Wizshades, and Raggamoffyns. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. Seven new weapons, including the Barbed Net, Lasso, Catch Pole, and Bolas, for those who would prefer to take their quarry prisoner, and the Smokepowder Pistol for those who don't mind either way. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. I'll see about doing a VTT conversion then. Skullport, also known as the Portal of Shadows is a terrifyingly dark location within the D&D world. A haven for nefarious crimes, underhanded deals and back-alley murders, Skullport is a hive of evil beneath the City of Splendors. $9.95. I approach this quite a bit in the Foreword, actually. It was Monte Cook who once said, "The more horrible the villain, the greater the hero"! Publisher Blurb: As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. Cover art by Patrick E. Puller. Keep this card face down—your identity is a secret to your opponents. The Castle Corkscrew: This is a passage leading from the cellars of Castle Waterdeep directly to Skullport. One of the first encounters in the Lower Port is the Old Slave Market (LP2, if I'm not mistaken), where a slaver attempts to sell several slaves to the players. Those who visit Skullport do so at their own peril, for around every corner are new ways to … Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. It was extremely helpful in my DOTMM campaign. Es spielt in Tiefwasser (engl. Ohhhh, this is gorgeous! The .psd files for many of the maps have some issues, and as such, making blank player-friendly maps for VTT has proven much trickier than expected. Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. Thank you! Simple, accessible descriptions of the history and idiosyncracies of Skullport. I kept it somewhat tame, but it would definitely be a place you could really hammer home the darkness if you wanted to. I'm actually in the process of assembling player-friendly maps to put out for people who want the tools to run this on VTT, but I haven't done a lot of running on digital myself, so I'm not incredibly familiar with what would be best. Have you reached a decision on whether you're going to make this VTT-compatible? Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. I have been excited about this sinister area since AD&D. Is there a DM or Private Message system I can use to contact you by? It is a haven for nefarious crimes, underhanded deals, and back-alley murders. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. You can get in touch with me either through reddit (/u/rocket_papaya) or Twitter (@CassJMac). When do you think that the new and improved material will be released for Skullport? It was never technically finished, but what that means is up to you, as DM. This book can serve as a companion to Waterdeep: Dungeon of the Mad Mage, or as a standalone setting for a campaign in the Port of Shadows. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. The more horrible the villain, the greater the hero. Howdy! Creaking houses built on stilts were haphazardly built in a dense network that formed a near shantytown. I run most of my campaigns in the Waterdeep area because I love it so much. Apart from unlabelled maps, is there anything else that would help in terms of running this on Roll20? Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor; here, anything and everything can be bought and sold—lethal poisons, foul tomes of forbidden magic, and slaves. But I have added a zip file with all the maps to the download, in .png format! These ebooks were created from the original electronic layout files, and therefore are fully text searchable. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. A new Skulker background, for players who wish to play a character whose origins are in the Port of Shadows. Those who visit Skullport do so at their own peril, for around every corner are new ways to … As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. Using Skullport in Waterdeep: Dragon Heist. Skullport -- also known as the Port of Shadows – is nestled in the heart of Undermountain. When I decided to bring fresh horror to Skullport, I did it running for a group I knew better than maybe anyone in my life at the time . Also, their file size tends to be smaller than scanned image books. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. descriptions of notable NPCs and power groups of Skullport. As I read original 2E book, I really appreciate how big work was done to flesh out Skullpor, This is an absolutely amazing supplement, really makes Skullport feel alive! Shuffle the Lord cards and deal 1 card face down to each player. I've added a zip file to the download that includes maps in .png format, both with and without labels. A skull. Seven unique new spells to enable your players to learn the weird magic of Undermountain—or have it used against them. The Skullport Module Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. However, you can release a Fantasy Grounds conversion via the DMsGuild to cater to VTT. Following up on the success of Lords of Waterdeep, Scoundrels of Skullport is a two-part expansion that increases the maximum number of players to 6 and offers very different ways to enhance the base game. Still, it feels like a bit of a waste not to share what I made, so here it is: https://imgur.com/a/ZohZHXn I hope it'll be useful for someone else. The Skullport Module. It's a bit too dark for my game in places (we all agre, Make me feel like and old book from 2nd edition of the realms, I love it. I also didn't make maps for the rest of the Promenade. ADD TO WISHLIST > PDF. It focuses on Skullport, and is an adventure designed for 11th- to 16th-level characters. It's mentioned this can go with Dungeon of the Mad Mage. One-click unsubscribe later if you don't enjoy the newsletter. Random events and encounters to add flavour and savour, or serve as plot hooks, within Skullport. Was this written with pre or post spellplague perspective? It is a haven for nefarious crimes, underhanded deals, and back-alley murders. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. If you could send me an email at cassandra.j.mac@gmail.com, or a message at my Twitter (@TheIceQueer) we could discuss further details. Apologies for the delay, there were some complications with the original files, and an old PC finally giving out. I believe SI-1 and SI-3 should be swapped based on their description. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. I have emailed you since. Any movement on this potential project? This was my guiding principle in writing this supplement. Ahhh, thank you! Good luck with the rest of DotMM! The darker the shadow of evil, the brighter the light of good. It floats toward you, grinning. lots a information for a DM and a great help for my games in Waterdeep (darkside of it) : ). It is part one of the Undying Threat Trilogy. I think I found one error on the first map. Also, I love that you address big picture problems, the dirty laundry of realistic city life. Find more of his work here.For more information or to submit feedback or discuss, you can contact me here, on reddit (/u/Rocket_Papaya) or on twitter at https://twitter.com/TheIceQueer. Sorry for the delay! I'd be interested, yes! From Cassandra MacDonald. ii Introduction There are several types of storage tanks, e.g., above-ground, flat-bottomed, cylindrical tanks for the storage of refrigerated liquefied gases, petroleum, etc., steel or … You reached a decision on whether you 're going to make people disappear disappear... Content published on the discussion here: you ca n't sell this on. Dragons role-playing game mind having a blank map vs one with location markers on it 'd ask this... From that i 'm toying with the original electronic format and an old PC finally giving out 've... 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